Ziheng Xiao

©2019 by Ziheng Xiao.

ABOUT ME

Hi, I'm Ziheng, a student study in Entertainment Technology at Carnegie Mellon University.

I am a game designer, and I'm passionate about level design, so I will show more and more levels here.

If you interest in my work, feel free to contact me!

 

My Game Design Blog

 

MY RESUME

EDUCATION


Carnegie Mellon University, Entertainment Technology Center (ETC)                                Pittsburgh, PA, USA, May 2021
Master of Entertainment Technology


Ohio State University                                                                                                               Columbus, OH, USA, May 2018
B.S. in Mathematics


SKILLS
Programming Languages: C#, MATLAB
Software: MAYA, Unity, Unreal, Adobe Illustrator, Adobe Premiere, Microsoft Office (Word, PowerPoint, Excel)
Languages: Chinese (native), English (fluent), Japanese (fluent)
Relevant Course: Game Design, Linear Algebra, Calculus. C++.


PROJECTS
Academic Project
Building Virtual World - ETC, Programmer, Level Designer                                                                       09/2019 – 12/2019
• Created game in one or two-week cycle with 5 new team members.
• Utilized hardware such as Magic Leap, HTC VIVE, and other non-traditional platforms to create immersive gameplay.
• Wrote gameplay code using C# in Unity 3D for every game we made during the semester.
• Applied various game design skills into those worlds such as level design, game design, to elevate gameplay and make them fun.
• Integrated 3D assets from artists and import them into Unity.
• Arranged objects into different prefabs and use them to build the environment.
• Designed the level of the game and implemented the interest curve and learning curve through level design.
• Communicated with team members with different roles and worked together as a team.


Personal Project

Level Design Practice - Level Designer                                                                                                        11/2019 – present

• Designed levels for existing games as practice. (Such as Uncharted, God of War, etc.)

• Made environment layout in MAYA and export the scene into Unreal.

• Run those levels in Unreal to make further iterations such as metrics and visuals.

• Posted my works on Twitter to show them to other people.

• Imported free assets to make the level into a real scene.


Singer Player RPG - R.I.C.A, Creator                                                                                                            10/2018 – 01/2019
• Designed game mechanisms, puzzles, and build the world by using 2D assets provided by RPG Maker.
• Made other 2D assets such as game title, UI, and interactive game objects by using Adobe Illustrator.
• Wrote the script for the game. (Including characters' dialogues, environment hints, and characters diaries.)
• Made one piece of background music by using Logic Pro X and implement the sound effects.
• Published the game on Steam and received more than 100 positive comments.


Multiplayer Live game - The Lost City, Lead Designer                                                                               01/2018 – 03/2018
• Designed a multiplayer game that allows 40 people to play at the same time.
• Applied level design to the game mechanism and made the difficulty grows gradually.
• Used economy design to write a MATLAB algorithm to balance the game parameters.
• Documented the whole game process and passed to other teammates and communicated with them to let everybody clear with the game mechanism.


Multiplayer Live game - The Island, Lead Designer                                                                                   07/2018 – 09/2018
• Designed a multiplayer game that allows 40 people to play at the same time.
• Applied level design to the game mechanism and made the difficulty grows gradually.
• Used economy design to write a MATLAB algorithm to balance the game parameters.