スクリーンショット (274).png

GOD OF WAR LEVEL

 
 

OBJECTIVE

Mission Summary: Kratos and Atreus are going to Asgard, but requires an additional key to unlock bridge. Kratos and his son are going to find the hidden chamber and claim the key.

Level length: targeting average of 45 min. 

Main character: Kratos and Atreus. Player mainly controls Kratos.

Level location: Midgard

2D map 5.png
 

General Map

  1. I split the cave area and forest area. I want the player to go through some open environment area and then go inside the cave area and then go back to the open area which constantly change the style of the environment, also changes the lighting. The player can always find some interesting in front of them to keep exploring the world.

  2. The player will only have one big landmark in their view. They will see the next landmark after get to the previous one. Too many interesting landmark will cause distraction and also spoil what's coming next.

2D map.png
 

Flow and Structure Map

  1. There are three major objective points. The straight line distance is about 400 meters between each two of them.

  2. I marked all the possible combat encounter points and three puzzles on the map. The gear upgrade workshop is in the middle of the map. Combat requires large open spaces, puzzles are placed in places where the player has to solve it to continue traversing.

  3. Inside area and outside area are almost half and a half and consecutively connected together. After exiting the previous cave, the player will see the next cave after some exploration in the open area, so there will always be something interesting and surprising in front of the player and keep the player in the flow state.

2D map all.png
 

Map with screenshots

A breakdown of processing the level.

2D map 4.png
 

Player Metrics

Metrics.png
 

PUZZLE AND COMBAT ENCOUNTERS

 

Puzzle 1

  1. Using a loot box and lighting to guide the player to check the elevator.

  2. The elevator got stuck, the player has to find out what happened. If the player can't find out, Atreus will provide the hint. 

  3. After pulling out the tree trunk, the player will lose control and trigger the cutscene. During the cutscene, the elevator will go up (this is also a good way to tell the player where to go) and then trigger the combat.

  4. After the combat, the player may continue solving the puzzle and finally get to the top.

Puzzle1.png
 

Puzzle 2

  1. This puzzle is inspired by the elevator in Volunder Mines.

  2. It's not hard to figure out how this puzzle works. Just need a few tries the player will know how to solve it. 

  3. The weight also can use as a platform to reach other treasure boxes in the future.

  4. After getting to the other side, the combat will happen.

Puzzle2.png
 

Puzzle 3

  1. The final puzzle would be the hardest one. 

  2. The final elevator is a good way to take away the player's control and fade into a cutscene. The elevator can move very slowly and also plays a piece of scary background music that indicates something is going to happen.

Puzzle3.png
 

COMBAT BREAKDOWN

combat1.png
combat2.png
combat3.png
combat4.png
combat5.png
combat6.png
combat7.png
 

INTEREST CURVE

 
Interest Curve.png
 

Ziheng Xiao

Subscribe Form

©2019 by Ziheng Xiao.