I made this level in the style of Uncharted. Mainly focusing on import gameplay mechanics into level design, also trying to apply narrative on to object placement.
This level is designed to match the style of Uncharted. I blend all the player mechanisms in the game such as jumping, climbing, sliding, and swinging into this level. I also block out a combat area and arrange some enemies at the end of the level. So the whole experience would be the main character tries to find the treasure inside ruins. He has to go through mountains and rocks and sneak into the fortress at the very top of the mountain.